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Introducing
Duality
Engine
双相
引擎
Duality Engine is my independently developed custom C++ game engine, designed specifically for VR game development on the Windows platform. It features support for the latest OpenXR, PhysX, FMOD, and TinyXML SDKs.
Checkout the features shown below.
![]() Inverse Kinematics & Pole Vector Used In: Iron Fists(VR Mech Game) | ![]() Quaternion Used In: Iron Fists(VR Mech Game) | ![]() ConvexHull & ConvexPoly Used In: Math Visual Test |
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![]() TCP Used In: Vaporum | ![]() Multi-Thread System Used In: Simple Miner | ![]() UI Widget Used In: Vaporum |
![]() Particle System Used In: Vaporum, Thesis | ![]() Splines & Easing Functions Used In: Synthwave Punch, Doomenstein, Vaporum | ![]() 2D Physics Used In: Pachinco Machine |
![]() 3D Raycast Used In: Doomenstein, Simple Miner | ![]() 3D Collision Detection Used In: Math Visual Test, Doomenstein, Simple Miner | ![]() OpenXR Support Used In: Synthwave Punch, Thesis |
![]() Heat Map Used In: Libra |
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