

Gameplay Recording
(English)
Abstract
Entropy is a first-person stealth puzzle game for PC, that aims to provide players with a unique time-controlling ability and a mysterious environment to explore.
The unique environmental storytelling of this game creates a mysterious and oppressive world that leads the player to discover the secret by besting their own inner fear.
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Game Genre: First-Person Stealth Puzzle Game for PC
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Role: Game Designer, Programmer and Artist
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Team Size: Individual Project
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Language: Blueprint
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Engine: Unreal Engine 5

Gameplay Recording
(Chinese)

All models are created using Rhino and Grasshopper.
These parametric architecture modeling tools allow me to quickly modify parameters to generate hundreds of gears in a short period of time. They also helped me produce complex architectural building parts and adjust them based on game testing.
Please enjoy your journey through the Gallery of Time.
Welcome to The
Gallery of Time


This three-story building offers varied gameplay and storytelling scales, guiding players through a unique experience as they ascend the gallery.
On the first floor, players encounter enemies and learn how to control the time. The second floor unravels the story behind the Gallery of Time, and the top floor holds a puzzle that, once solved, reveals the final secret.
Three floors, three chapters of gameplay—this structure allows me to control the pacing of both the game and its narrative.
Level Progression &
Storytelling
FACE YOUR ENEMIES
The designs of all three enemies incorporate the element of the eyeball, symbolizing their response to the existence of the Time Gallery and emphasizing the act of watching the exhibition.
As the window to the human mind, these eyes are bound by steel machinery—representing souls and flesh tormented by endless war, forever trapped in the eternal Time Gallery.
The models are sculpted in ZBrush to create high-poly versions, then baked into low-poly models using 3ds Max. I use Blender to rig and animate them, while Substance Painter is used to create reflective metallic surfaces and realistic flesh and blood vein textures.


Control The time
The Chronos’ Clock system integrates UI, power status, health, and items in the first person’s view. In this game, players use the Chronos’ Clock to control time. To know more design details about the Chronos’ Clock system, please see the description shown in the right picture.
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