

Abstract
Slime Time is a 2D action platformer mobile game in which the player jumps to move and has access to a tether point system to control their movement in mid-air.
Your slime must use its skills to reach the exit of the lab and ultimately escape from captivity.
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Game Genre: 2D Action Platformer Mobile Game
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Role: Game Designer and the Only Programmer on the Team
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Team Size: 4 People
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Language: C#
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Engine: Unity3D


SlimeTime

Responsive Game Feel
Each control is simple to use and has a snappy responsiveness. Players will feel in control of the movements and use combinations of actions to perform more complex movements.

Stylized Theme
The game has a mysterious, laboratory environment setting to emphasize the sci-fi aspect of our protagonist and the story's background.

Fun Physics-Based Movements
The slime's movements and abilities like jumping, swing and bouncing are programmed based on Unity3D 2D physics, so the animations natural and easy for players to get hand on.

Interaction Logic Design
To better design and program the player interations and character controls, the flowchat is make to discuss how should the game logic handles player input and give feedbacks accordingly. This also helps me better communicate with level designers and makes it easy to optimize the game feel after each game test to find out how to improve the game.
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